The Green | |
---|---|
Type | N/A |
Realm | Mundus |
The Green is a term used to refer to the natural world on Nirn, which Y'ffre and the Earthbones who sacrificed themselves to establish the rules and principles of nature and life.[1][2][3] The establishment of order is known as Y'ffre's Naming.[4] (or her "first tale"),[1] in which all things were given their forms.[4] This occurred in the Dawn Era, where Mundus, all living things, and even the land were formless and would shift between shapes. The Bosmer refer to this state as the Ooze.[1] The Green is also interpreted as a life force,[5] and it is even personified as capable of taking on many roles such as a teacher,[6] or that it can even protect itself through intermediaries.[7][8]
The Green is likened to a dream from which nature spirits, described as "dreams of the Green" and "forces of nature in the bosom of Y'ffre", are made manifest with purpose, and are tied to the environment around them, though they remain as unpredictable as nature itself.[9][10][11] Druids hold a special connection with spirits of the Green, and can be guiding forces.[12]
Nature spirits that haven't yet emerged into the physical world are said to "slumber" within the Green, druids use a concoction named the "Elixir of Y'ffre's Thoughts", said to temporarily turn the imbiber into a dream or memory also, to communicate with them and exchange knowledge while in that state.[10] When a nature spirit "dies", it returns to its slumber within the Green, ending its current incarnation.[13][14] Many vanquished nature spirits are said to reform or reincarnate, eventually.[11][15]
The goddess Shagrath is also associated with the Green and the birth of the world, and spiders are her blessed creatures. According to the high priestess of Shagrath, Selene, Changelings such as herself are the "pure essence of the Green", and can take any shape within it.[16] Like Y'ffre and Shagrath, Z'en too is considered a god of the Green.[17]
In 2E 582, the dragon Maarselok awoke from his resting place deep beneath the mountains of eastern Grahtwood due to the release of the great dragon Kaalgrontiid and his dragon followers from the Halls of Colossus. Maarselok used his Thu'um to unleash a corruptive plague called the Azure Blight, which rapidly spread through the Tenmar Jungle, corrupting the life within and bringing it under the dragon's thrall. The Azureblight threatened all of Grahtwood, the Elden Root tree, Green-Sap, and the Green itself. In the end, Maarselok was slain by the Undaunted, and Selene went on to work on cleansing the Azureblight from the land.[18][17][19]
CultureEdit
The Bosmeri people adhere to the Green Pact out of necessity as in Valenwood, a failure to appease the Green can be exceedingly deadly.[20] As part of her second tale, Y'ffre took the "forest people"[21] and turned them into the Bosmer. They were then bound to the Green Pact, in which they were forbidden to harm the forest they live in, and they were to be its protectors from any that would harm it.[20] They were given the power to make stories,[1] which is represented in the Spinners, who draw stories of their people—past, present, and even future.[22][23] The last tale is a warning, that those who break the Green Pact would be condemned back to the formlessness of the Ooze.[1] Z'en, the Bosmeri God of Toil, vengeance, agriculture, and payment in kind, is also associated with the Green.[24] The Green is sometimes called Valenwood, or the Valenwood.[25][26]
The Green is of great significance to Bretonic subcultures that are druidic in origin.[9][10][11] In the myths of the Wyrd, they were created during Y'ffre's Naming to be wardens of the Green, descended from the Ehlnofey themselves. They would remind every being their shape, and keep any corruption away.[27]
The Wardens are militant worshippers of Y'ffre that consist of members of all races, and can be found zealously protecting Tamriel's wilds throughout the various provinces.[23] They are master storytellers whose nature tales become magical reality, which they weaponize to defend the Green.[28][29][23] They are said to possibly be a way for the old world to walk tall in the new, with Wardens being the Green fighting back.[7]
Some of the masks worn by members of the House of Reveries during their performances are associated with Y'ffre and used to symbolize aspects of his mythology. The Breath of Y'ffre Mask in particular invokes the mystical moment when the entities of creation were named and shaped by Y'ffre, as order intertwined with chaos to bring forth the Green.[30]
The Psijic Order created magical "Warden" gauntlets that are attuned to the Green and suited to the usage of Nature-based magic and Restoration spells.[5]
GalleryEdit
NotesEdit
- There is a Nature Realm that exists in parallel to the physical realm where spirits can be found. Various Breton and Reachfolk groups were known to interact with this Nature Realm.[31]
ReferencesEdit
- ^ a b c d e The Ooze: A Fable
- ^ Varieties of Faith... — Brother Mikhael Karkuxor of the Imperial College
- ^ Druid Audrine's dialogue in ESO
- ^ a b Wild Hunt Crown Crate season description in ESO
- ^ a b Psijic Warden Gauntlets description in ESO
- ^ Journeys In Galen: A Scholar's Travels — Jean Dutheil
- ^ a b Loremaster's Archive - Tamriel's Dungeons — Dhulef
- ^ Elder Pitof's dialogue in ESO
- ^ a b On Nature Spirits — Archdruid Duana
- ^ a b c Frii's dialogue in ESO
- ^ a b c Druid Laurel's dialogue in ESO
- ^ On Nature Spirits — Archdruid Duana
- ^ The Chronicle's dialogue in ESO
- ^ Elder Pitof's dialogue in ESO
- ^ Talomar's dialogue in ESO: Summerset
- ^ Selene's dialogue during ESO
- ^ a b Allanwen's dialogue in ESO: Scalebreaker
- ^ Lair of Maarselok's description in ESO: Scalebreaker
- ^ Azure Blight quest in ESO: Scalebreaker
- ^ a b Green Pact Bosmer: Observations — Dinycthus Precis
- ^ Words of Clan Mother Ahnissi — Clan Mother Ahnissi
- ^ Spinning a Story — Cirantille
- ^ a b c Who Are the Wardens? — Lady Cinnabar of Taneth
- ^ Allanwen's dialogue in ESO
- ^ Sumiril's Book
- ^ Wilderking's dialogue in ESO
- ^ Wyresses: The Name-Daughters — Glargargil the Speaking Oak
- ^ Warden class description in ESO
- ^ Austere Warden Outfit costume description in ESO
- ^ Breath of Y'ffre Mask hat description in ESO
- ^ Heart of Evil quest in ESO